Cursos
**Linear Range**: Contains strong, medium, and weak hands in proportion. Used for opening and 3-betting. **Polarized Range**: Only very strong and very weak hands with nothing in between. Used for 4-betting, river raises, and overbets. **Condensed/Merged Range**: Mostly medium-strength hands. Often used for calling 3-bets or defending blinds. **Capped Range**: A range that cannot contain the absolute strongest hands. Usually a calling range.
**Value-to-bluff ratio**: On the river, bet sizing determines the optimal ratio. Pot-sized bet = 2 value : 1 bluff. Half-pot = 3 value : 1 bluff. **Check-back range**: Always include hands that can call a river bet in your flop/turn checking range. Do not make your check range too weak. **Bet/check frequencies**: On most flops, c-bet 60-75% of your preflop range. Adjust based on board texture.
**Best bluffs have equity**: Semi-bluffs with flush draws, straight draws, or overcards can improve to the best hand **Best bluffs have blockers**: Bluff when you hold cards that block the opponent's continuing range (e.g., bluff with A♠ on a three-spade board) **Worst showdown value first**: Bluff with hands too weak to win at showdown but with relevant blockers
Value betting too wide — not every top pair is worth three streets of value Bluffing with wrong combos — bluffing hands that block the folding range instead of the calling range Not protecting check ranges — if you always bet strong hands, your check range is face-up and exploitable Frequency neglect — betting the same amount with all hands makes your range transparent
Avançado22 min
Construção Avançada de Ranges: Frequência e Combinações
Advanced Range Construction: Frequency & Combinations
Building balanced ranges is the core skill that separates strong players from the rest. Every action communicates information about your range.
Range Types
Frequency Balance
Combo Selection for Bluffs
Common Range Construction Errors
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